There are three types of secondary weapons available: melee weapons, small caliber pistols (that can be dual wielded) and large caliber pistols. They cannot be given ammunition upgrades like other weapons and players cannot utilize the laser sights attachment with them. The mounted weapons are in set positions in maps and have a fixed arc of fire. The mounted weapons deal damage the fastest, but at the cost of overheating after a period of non-stop use.
Tier four weapons are all mounted weapon systems and carry unlimited ammunition. They deal damage quickly at the cost of limited ammo. The two tier three weapons ( Grenade Launcher and M60) differ from tier one and two weapons both because of their rarity and because players cannot refill their ammunition from ammunition dumps. Tier two weapons (such as the Assault Rifle and Combat Shotgun) deal damage faster and often appear in later maps of each chapter. Tier one weapons (such as the SMG and Chrome Shotgun) deal damage relatively slowly and serve as basic offensive weapons. Primary weapons are broken down into four tiers based on their availability and attributes. Įach Survivor can carry one each of five categories of equipment: primary weapons, secondary weapons, throwable weapons, major medical supplies (which also includes ammunition upgrades) and minor medical supplies. However, the final level in each campaign requires the Survivors to call for rescue and either survive a prolonged onslaught until rescue arrives, pass through an especially challenging gauntlet of Infected to reach an escape vehicle, or (in Dead Center and The Passing) collect and utilize fuel cans to enable their escape. In every campaign, most levels involve the Survivors attempting to reach a safe zone and close the door once they are all safely inside. As in the first game, each campaign is presented in menus and loading screens as a film starring the four Survivors and features, upon completing a campaign, a faux credits screen which acts as the final scoreboard for the players and recaps certain performance statistics for the group. The game presents five new campaigns, each composed of three to five smaller levels. Like its predecessor, Left 4 Dead 2 is a first-person shooter with a heavy emphasis on cooperative gameplay.
The Survivors must fight their way through five campaigns, interspersed with safe houses that act as checkpoints, with the goal of escape at each campaign's finale.
Set during the aftermath of an apocalyptic pandemic, the game focuses on four new Survivors, fighting against hordes of zombies known as the Infected, who develop severe psychosis and act extremely aggressive. Left 4 Dead 2 builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead.
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The sequel to Turtle Rock Studios's Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013. Left 4 Dead 2 is a 2009 first-person shooter game developed and published by Valve.